Science Case
Essay by Maxi • March 11, 2012 • Study Guide • 9,360 Words (38 Pages) • 1,588 Views
031218
* Improved cloud shadow implementation (cloud shadows now appear less "grey")
031225
* More than 64k stars can now be rendered.
* New encoding for planets as pixel blocks. Colours are now correct in 16bit
modes. "Blockiness" is reduced.
031229
* Bug fix: Crash on selecting "ignore joystick throttle setting on launch" for
joysticks without throttle control.
* Bug fix: surface bases are now rendered below cloud cover.
040109
* Nonspherical planet shapes can now be considered in the calculation of the
gravitational potential (but the shape must be symmetric w.r.t. its axis of
rotation). At the moment, perturbation terms up to the 4th order harmonic
(coefficients J2-J4) are used. Perturbation terms for the major planets are
included.
040113
* New feature: shadows projected from vessels onto planetary surfaces.
* Mesh files now support "FLAG" group entry to specify bit-flags. Bit 0 in
vessel meshes indicates "exclude from shadow projection", to improve render
efficiency of shadows.
040116
* Bug fix: Launchpad freezing when selecting a fullscreen-only video mode.
* Bug fix: Video modes erraneously registered as fullscreen-only.
040121
* Directories in the Launchpad scenario list are now sorted alphabetically.
* Scenarios can now be launched by double-clicking in the list.
* Orbit MJD: Orbital elements can now be displayed in equatorial reference
frame, in addition to ecliptic frame. New button ("FRM") added to switch
between frames.
Target elements are now displayed even if the reference body is not the
target's primary gravitational field source.
040122
* DG: Reduced wheel brake effect.
* Modified meshes for DG, Atlantis (+SRB and tank) for efficient shadow rendering
(added "FLAG 1" entries). Reduced Atlantis mesh by 1300 vertices.
040125
* Mesh base objects can now cast shadows (must specify the "SHADOW" flag in their
base config entry).
* Mesh base object elevations are now corrected for Earth curvature when
"MapObjectsToSphere" flag is specified in the config file. ATTENTION SURFACE
BASE ADDON DEVELOPERS: manual y-offsets for mesh objects (defined in the
POS entry of the config file or directly in the mesh) should be removed.
040126
* Specular reflection from water surfaces now depends on reflection angle and
atmospheric colour, to correct for the excessively yellow reflection hue.
040127
* Added more tiles to KSC.
040131
* Modified the brightness fall-off with distance for planets rendered as pixel
blocks. Planet brightnesses compare now better with star brightnesses when
viewed from Earth, but it remains a compromise due to limited dynamic range.
* Adjusted planet AlbedoRGB for Venus and Mercury.
* Modified darkening of sky during dusk/dawn: sky remains brighter, stars come
on later. Sky also darkens less rapidly with altitude.
* Ground observer camera dialog: Locations can now be entered manually (longitude,
latitude, altitude) instead of selecting from the predefined locations.
Added new button "Current" to set the current camera location to ground observer
mode. This now also provides a kind of flyby mode: move the camera in target-
relative mode ahead of the vessel, then click "Current" to fix the camera and
see the vessel fly by.
* Added stencil buffer support to remove the shadow rendering artefacts arising
from overlapping projected polygons. Reduced shadow darkness. Launchpad dialog
now has an option to enable/disable stencil buffers in the video tab. If
disabled, or if video mode doesn't support stencil buffers, shadows are rendered
black.
* Diffuse particle streams can now also generate ground shadows.
040202
* API: Added oapiGetPlanetJCoeffCount, oapiGetPlanetJCoeff,
VESSEL::OrbitStabilised, VESSEL::NonsphericalGravityEnabled.
* DG: Reduced hover thrust rating. VTOL is now just about possible on Mars, but no
longer on Earth.
040205
* Bug fix: wrong signs in Surface HUD pitch ladder labels.
* Added signs to Orbit HUD pitch ladder labels.
040206
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