Multimedia Case 4 Atavist
Essay by qq2860951714 • April 12, 2018 • Study Guide • 810 Words (4 Pages) • 1,006 Views
Multimedia Case 4 Atavist
1. Introduction
• Founders hoped to create ‘born-digital’ content that was fundamentally distinct from print media
• Market for enhanced content had been slow to develop, leading them to largely depend on sales of unenhanced stories.
2. The idea for Atavist
• Publishing long narrative nonfiction stories
With enhancements such as videos, audio recordings, photographs, character bios, and timelines
Gave the readers multiple layers of information in the narrative
3. Technology and Design
• An enhanced version delivered through their own app on the iPhone/iPad and an unenhanced version that could be read on the Kindle or Nook.
• Achieve a subtle balance - the enhancements had to be integral to the story and improve the reader’s experience, but at the same time the text-only version could not feel like it was missing something
• Build something that satisfies reader’s expectation
4. The launch
5. The publishing process
• Process of identifying a story was guided by the founders’ tacit understanding of what Atavist stood for
• Different contract and pays for different types of writer
• Writers takes up few months to investigate -> First draft -> sent for fact checking -> appropriate pictures to augment the story -> recorded audio of the author for the story
6. Marketing and distribution
• Providing book previews (first serial) on targeted websites
• Revenue-sharing agreement with authors created incentives for them to spread the word about their stories
• Majority of Atavist’s sales from the unenhanced versions of their stories
Enhanced stories faced both economic and technical hurdles (high cost)
Potential technical compatibility problems: compatibility issues with other devices or apps
Innovative elements designed (audiobook, characters, maps, timelines) were not transferrable given the limited capabilities of those formats.
7. Licensing the software
• Periodic technology (custom content management system – CMS) –available for licensing
Anyone can use it – does not require programming expertise
Multidimensional storytelling
One-click publishing to multiple platforms
You control the reading experience
Update/expand/change your content dynamically
Flexible plug-in architecture
Import from whatever software you work in
Hook directly into your existing CMS
Analytics
• Problems:
Actually signing up licensing clients took longer than expected
Other companies interested in the software hailed from a wide range of publishing formats
8. The publishing industry
• Biggest competitor – Amazon Kindle
Kindle allowed for wireless shopping and downloading of books from Amazon
Broader range of content – ebooks, digital versions of newspapers and magazines
Sold more ebooks
• Google, Barnes and Noble, Borders
• Publishers were concerned about the implications of digital technology but also excited about the opportunities
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