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Hunger Games Analysis with Respect to Markets

Essay by   •  May 2, 2012  •  Essay  •  526 Words (3 Pages)  •  1,891 Views

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1. Trivializing feelings in place of basic needs:

A tribute is able to gain public support for gifts such as medicine, food or tools; a wink to the current human state of materiality

2. Leaving status quo and regulations in order to gain public support:

After seeing the attention to the love story in the contest, rules are change into that pairs of the same district are able to win, instead of as individuals; a nudge to current state of abandoning values for populism

3. Devaluation of human relationships:

Rules are changed again after seeing the pair of the same district is the winners to revitalize attention to the contest; a wink to the current devaluation of human lives in place of customer value

4. Beating the "system" with its own rules:

The pair threatens the game-makers with suicide, and as this would not be an acceptable output for the game-makers, they change the rules once again to have two persons as winners; a nudge to the power of taking collaborative action, and reminding viewers that all exploiting systems can be broken by its participants

5. Results of rebellion:

Main female character becomes a political target after breaking the system; a wink that all authorities have their way to sweep away opposition

6. Transferring of personal experience/capabilities for survival:

Main female character is proficient in surviving in the wild as she had to live on her own due to extreme lack of resources; which helped her win the contest; a nudge towards how experience helps one to conform to any situation

7. Division of labor with respect to capabilities and thusly exploitation of those:

Each district has to mine or produce some goods or resource for the good of a capital city, thus they are not able to support themselves. Although the "working population" is higher in numbers, they are not able to rise up for themselves

8. Survival means loss of freedom:

As the "districts" population gets older, the probability of them being "tributes" increase. An allegory to how future becomes more certain, less opportunity and thus less free as one gets older

9. Pooling capabilities for survival:

As "district" teams ally, they still have to kill each other to be victorious at the end. Could be referenced to third party company alliances

10. Stirring up when there is peace/tranquility/etc.

If the contest moves on a slow pace or there are no conflicts, the game-makers

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